Scroll View Exampe Android

ScrollingActivity.java

package com.example.desktop.test;

import android.os.Bundle;
import android.support.design.widget.FloatingActionButton;
import android.support.design.widget.Snackbar;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.view.View;

public class ScrollingActivity extends AppCompatActivity {

    @Override    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_scrolling);
        Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
        setSupportActionBar(toolbar);

        FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
        fab.setOnClickListener(new View.OnClickListener() {
            @Override            public void onClick(View view) {
                Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
                        .setAction("Action", null).show();
            }
        });
    }
}

activity_scrolling.xml

<?xml version="1.0" encoding="utf-8"?>
<android.support.design.widget.CoordinatorLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:fitsSystemWindows="true"
    tools:context="com.example.desktop.test.ScrollingActivity">

    <android.support.design.widget.AppBarLayout
        android:id="@+id/app_bar"
        android:layout_width="match_parent"
        android:layout_height="@dimen/app_bar_height"
        android:fitsSystemWindows="true"
        android:theme="@style/AppTheme.AppBarOverlay">

        <android.support.design.widget.CollapsingToolbarLayout
            android:id="@+id/toolbar_layout"
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:fitsSystemWindows="true"
            app:contentScrim="?attr/colorPrimary"
            app:layout_scrollFlags="scroll|exitUntilCollapsed">

            <android.support.v7.widget.Toolbar
                android:id="@+id/toolbar"
                android:layout_width="match_parent"
                android:layout_height="?attr/actionBarSize"
                app:layout_collapseMode="pin"
                app:popupTheme="@style/AppTheme.PopupOverlay" />

        </android.support.design.widget.CollapsingToolbarLayout>
    </android.support.design.widget.AppBarLayout>

    <include layout="@layout/content_scrolling" />

    <android.support.design.widget.FloatingActionButton
        android:id="@+id/fab"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_margin="@dimen/fab_margin"
        android:src="@android:drawable/ic_dialog_email"
        app:layout_anchor="@id/app_bar"
        app:layout_anchorGravity="bottom|end" />

</android.support.design.widget.CoordinatorLayout>

content_scrolling.xml

<?xml version="1.0" encoding="utf-8"?>
<android.support.v4.widget.NestedScrollView
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    app:layout_behavior="@string/appbar_scrolling_view_behavior"
    tools:context="com.example.desktop.test.ScrollingActivity"
    tools:showIn="@layout/activity_scrolling">

    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_margin="@dimen/text_margin"
        android:text="@string/large_text" />

</android.support.v4.widget.NestedScrollView>
string.xml

<resources>
    <string name="app_name">test</string>
    <string name="large_text">
        "Material is the metaphor.\n\n"

        "A material metaphor is the unifying theory of a rationalized space and a system of motion."
        "The material is grounded in tactile reality, inspired by the study of paper and ink, yet "
        "technologically advanced and open to imagination and magic.\n"
        "Surfaces and edges of the material provide visual cues that are grounded in reality. The "
        "use of familiar tactile attributes helps users quickly understand affordances. Yet the "
        "flexibility of the material creates new affordances that supercede those in the physical "
        "world, without breaking the rules of physics.\n"
        "The fundamentals of light, surface, and movement are key to conveying how objects move, "
        "interact, and exist in space and in relation to each other. Realistic lighting shows "
        "seams, divides space, and indicates moving parts.\n\n"

        "Bold, graphic, intentional.\n\n"

        "The foundational elements of print based design typography, grids, space, scale, color, "
        "and use of imagery guide visual treatments. These elements do far more than please the "
        "eye. They create hierarchy, meaning, and focus. Deliberate color choices, edge to edge "
        "imagery, large scale typography, and intentional white space create a bold and graphic "
        "interface that immerse the user in the experience.\n"
        "An emphasis on user actions makes core functionality immediately apparent and provides "
        "waypoints for the user.\n\n"

        "Motion provides meaning.\n\n"

        "Motion respects and reinforces the user as the prime mover. Primary user actions are "
        "inflection points that initiate motion, transforming the whole design.\n"
        "All action takes place in a single environment. Objects are presented to the user without "
        "breaking the continuity of experience even as they transform and reorganize.\n"
        "Motion is meaningful and appropriate, serving to focus attention and maintain continuity. "
        "Feedback is subtle yet clear. Transitions are efficient yet coherent.\n\n"

        "3D world.\n\n"

        "The material environment is a 3D space, which means all objects have x, y, and z "
        "dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the "
        "positive z-axis extending towards the viewer. Every sheet of material occupies a single "
        "position along the z-axis and has a standard 1dp thickness.\n"
        "On the web, the z-axis is used for layering and not for perspective. The 3D world is "
        "emulated by manipulating the y-axis.\n\n"

        "Light and shadow.\n\n"

        "Within the material environment, virtual lights illuminate the scene. Key lights create "
        "directional shadows, while ambient light creates soft shadows from all angles.\n"
        "Shadows in the material environment are cast by these two light sources. In Android "
        "development, shadows occur when light sources are blocked by sheets of material at "
        "various positions along the z-axis. On the web, shadows are depicted by manipulating the "
        "y-axis only. The following example shows the card with a height of 6dp.\n\n"

        "Resting elevation.\n\n"

        "All material objects, regardless of size, have a resting elevation, or default elevation "
        "that does not change. If an object changes elevation, it should return to its resting "
        "elevation as soon as possible.\n\n"

        "Component elevations.\n\n"

        "The resting elevation for a component type is consistent across apps (e.g., FAB elevation "
        "does not vary from 6dp in one app to 16dp in another app).\n"
        "Components may have different resting elevations across platforms, depending on the depth "
        "of the environment (e.g., TV has a greater depth than mobile or desktop).\n\n"
        "when a user tries to pick up one of cards.\n\n"
    </string>
    <string name="action_settings">Settings</string>
</resources>
build.gradle(app)

apply plugin: 'com.android.application'

android {
    compileSdkVersion 23
    buildToolsVersion "23.0.3"

    defaultConfig {
        applicationId "com.example.desktop.test"
        minSdkVersion 15
        targetSdkVersion 23
        versionCode 1
        versionName "1.0"
    }
    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
        }
    }
}

dependencies {
    compile fileTree(dir: 'libs', include: ['*.jar'])
    testCompile 'junit:junit:4.12'
    compile 'com.android.support:appcompat-v7:23.3.0'
    compile 'com.android.support:design:23.3.0'
}

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